Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: baltec1 wrote: Removing local removes AFK cloaking simply because they have no idea you are there so there is no point AFK camping a system for a week Never heard that stupid argument before as deleting local means...
- by Maria Dragoon - at 2017.03.01 14:40:18
|
82. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: Maria Dragoon wrote: To first answer your question I will not argue that cloaking is nearly ot identical to pi because it's not . You have to get in system and cloak (initial fear) go to school/work/shopping ( ...
- by Maria Dragoon - at 2017.03.01 13:04:11
|
83. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Again, a critical difference is the assumption of risk, and greater risk while afk. In PI, you have risk while moving the goods, and risk of being undercut in the market- going afk for either part of that increases the ri...
- by Maria Dragoon - at 2017.02.28 22:03:27
|
84. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Maria Dragoon wrote: I am glad your attention to detail remains unchanged. Lets present a simple counter arguement. You are right pi goods earn no cash till the are moved much like a cloaker is unable to attack till he ...
- by Maria Dragoon - at 2017.02.28 21:25:11
|
85. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: You are working from a few assumptions that a great many would not agree with. The first being that it should be a casual endeavor, let alone possible, to camp and lull into false security pilots who are being proactively v...
- by Maria Dragoon - at 2017.02.28 19:59:45
|
86. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
It seems you all are fighting over the same thing as the last time I have checked this thread last year. The fight is still the same, we have group A, that wishes for the removal of AFK cloaking gameplay, which in turn makes it so that it would ...
- by Maria Dragoon - at 2017.02.28 18:05:44
|
87. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: The issue is that I have proposed an AFK flag supplied by an OS to enable me to ascertain easier when the cloaky camper is active so I can then work out the best time to hunt or bait him. Otherwise I waste valuable gaming time...
- by Maria Dragoon - at 2016.07.19 22:48:36
|
88. Fighters needs more EHP and ability to be repaired by Remote Reps. - in EVE General Discussion [original thread]
I didn't know being expensive should automatically mean they should be better. I thought ship hulls fit in a role I'm pretty sure that they are balanced along their role, which happens to be the carrier is NOT a solo combatant, but as a support...
- by Maria Dragoon - at 2016.07.14 21:09:51
|
89. Name Change Certificate. - in Player Features and Ideas Discussion [original thread]
GÇ£What's in a name? that which we call a rose By any other name would smell as sweet.GÇ¥ William Shakespeare. What in a name? History? Personality trait clues of the player behind that name? What is a name? The reputation that a person gain f...
- by Maria Dragoon - at 2016.07.14 01:01:32
|
90. Loyalty point transfer system would be great. - in Player Features and Ideas Discussion [original thread]
I already have the ability to trade LP.... *Sells a faction battleship* :)
- by Maria Dragoon - at 2016.07.13 01:31:20
|
91. [Suggestion] Make ganking (suicide) more expensive (by time) - in Player Features and Ideas Discussion [original thread]
Axe concord, let people sign up to be high sec police instead :) *Flees*
- by Maria Dragoon - at 2016.07.12 03:08:51
|
92. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I found it very amusing that someone said in an AFK claoking thread that he would AFK cloaky camp Jita, it was so stupid that I like to mention it every so often. They are going to do that, they are hardly going to supply the ...
- by Maria Dragoon - at 2016.07.11 21:58:14
|
93. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Too many quotes... Local is fine if behind an OS which is what CCP will do, then its up to you to take down local, I want them to remove that free intel on the map. It is not free if you have to make it and buy it, the...
- by Maria Dragoon - at 2016.07.10 23:59:19
|
94. New Skill which increases invulnerability time after gate jump. - in Player Features and Ideas Discussion [original thread]
As a blockade runner, this feature actually infringes on my ability to blockade run.
- by Maria Dragoon - at 2016.07.10 22:14:51
|
95. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: So when you say remove local ask to remove all the free intel on the map too, let me hear you say it in capitals mate. How childish, maybe you actually can't read. No really, I honestly don't know if you can read or not,...
- by Maria Dragoon - at 2016.07.10 00:10:58
|
96. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I have never talked about cost balancing, I merely replied to you saying it was free intel and I explained why it was not. So an AFK player has zero investment in time and effort, that is my issue. Local is being sorted and ...
- by Maria Dragoon - at 2016.07.09 23:38:28
|
97. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Wander Prian wrote: Dracvlad wrote: Teckos Pech wrote: And it bothers me not being able to bait out that guy AFK in station. Obviously we need some method to force an undock. I know, a POS module so that when the "butan...
- by Maria Dragoon - at 2016.07.09 19:52:44
|
98. Player created relic site. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Maria Dragoon wrote: Actually not even close! You know why? Relics don't destroy themselves! Instead they become even more of a pain in the ass to deal with. Hmmm. I mean if you want to make a connection to removin...
- by Maria Dragoon - at 2016.07.07 07:25:02
|
99. Player created relic site. - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: If you want the offline POS removed from a moon you want, either shoot it yourself or pay someone to shoot it for you. No matter how poorly you stealth it, this really is what your suggestion is about. Actually not even ...
- by Maria Dragoon - at 2016.07.06 22:30:57
|
100. Player created relic site. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: That doesn't sound so silly at all. Would help in highsec if you want to place your own tower there but then keep in mind, all pos's will be replaced my citadels one day. Well the general idea was that this will affect all s...
- by Maria Dragoon - at 2016.07.06 21:13:12
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |